You can still use stealth maneuvers when facing enemies but with the arsenal of weapons she’s able to procure as the game progresses it’s easier to just off every enemy you encounter head-on. In Rise it’s as if she enjoys being a mass murdering archaeologist. In Raider it was obvious that she didn’t want to kill anyone and did it to survive the island she was stranded on. She’s ready to not only survive but become a leader if put in a post-apocalyptic world! So much so that if she were in the real world her ability to brutally kill a small army would have her admitted to a psych ward. Raider showed her being battered, and I couldn’t understand how a mere human could keep moving with the extent of injuries she got throughout the game. The new weapons do add some sort of a flare, but after a while I found myself upgrading my bow and shotgun like I did back in Raider.Ĭoming to the character herself, this time Lara feels more in command. The gameplay is more or less similar to Raider, and that’s why I felt the new entry to be a bit repetitive. I would’ve preferred more puzzles in the main storyline, but I had to make do with the ones I encountered on my journey to collect every piece of ancient artifact and relics. This not only extends the gameplay by a lot of hours but also gives you fun mini-puzzles to solve. You can easily side step away from the main storyline and wander around in search for relics, etc. That’s also what I enjoyed the most about the new rebooted series. The world of Rise has been beautifully designed, and you will end up seeing a lot of lost tombs while adventuring. The graphics are a major improvement compared to Raider, and the set pieces are quite grand, something I would’ve expected from the Uncharted series. Trinity is also bent upon finding it and that’s why the game turns into Lara not only racing against Trinity but also surviving harsh environments. As a player, you follow Lara in search for Kitezh, an ancient city in Siberia, which apparently holds the secret to immortality. While Raider (my name for the first entry of the reboot in this review) focused on Lara’s survival, Rise is very much about taking things in her own hand to prove her sanity. Rise takes place a year after Tomb Raider, during which Lara’s adventure with the Japanese supernatural Goddess has been covered up by an organization named Trinity. However, that’s not to say that Rise isn’t a strong entry in the female-driven franchise. And while I was excited to finally follow iconic Lara Croft on her new adventure, I couldn’t help but feel the game was quite similar to its predecessor. Rise of The Tomb Raider is the sequel to the very enjoyable Tomb Raider, the 2013 game that rebooted the series to new heights.
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